STEAM Education

STEAM Education

 

Objective:

  1. Incorporate inter-disciplinary learning in the structured and extended curriculum.
  2. Arouse interest and talent of potential students in STEAM-field development.

 

Examples of learning activities / programmes:

Structured curriculum Extended curriculum
  • Making solar heating device
  • Making electronic gift card
  • Making telescope
  • Memo Stand Design
  • Acrylic storage Unit design
  • Mobile App design
  • Making line tracing toy car
  • Automata design
  • Enriched IT Programme
  • Domino design
  • Visit to Science Innovation Centre
  • U-STEMist Scheme – Mr Bean Project
  • Project-based learning
  • STEAM Fair

 

 

 

STEAM Fair

Achievements

The Schools Challenge 2021 – 1st Runner Up

 

我是發明家大賽 2018 - 金獎

發明專利: Windows 90

 

 基督教女青年會丘佐榮中學  The Y.W.C.A. Hioe Tjo Yoeng College
 Visitor: 2525914
 地址: 九龍何文田常和街6號
 Address: 6 Sheung Wo Street Ho Man Tin
 電話(Tel): 27117159
 傳真(Fax): 27142958
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