1. Problem Solving Corner
Students went to solve the problems and got prizes.
2. Game booth
A variety of math games were provided. Helpers taught students how to play.
3. S1 Rummikub Competition
Students enjoyed playing Rummikub. It can train students’ thinking and problem-solving skills. Teachers also played with the students.
4. S2 Speed Challenge
Students had to solve 20 questions within 5 minutes. The fastest in each class was the winner.